Tag Archives: paracosms

Paracosm, Inc.

Playing BFG in the basement (now dry!)

We happened to catch a little bit of Studio 360 a couple of weeks ago. (Finding the balance of when to turn on NPR in the car so we can hear and discuss unexpected things in a time where bombings and violence dominate the news is a whole other tangent.  Suffice it to say that I’ve been having trouble with it lately, but I hate missing moments like these.)  The kids perked up their ears for this story about imaginary friends.  When the introduced the idea of paracosms, both my boys especially lit up.  “We have a paracosm!”

In case you don’t know, a paracosm is an imaginary world.  As it explains in the story, we don’t know a lot about kids with imaginary friends and imaginary worlds.  Do they become more creative adults?  Do they become the innovators and artists of the future?  It would seem to make sense, but we don’t actually have the answers.  I love things like this, research being done in the moment.  What does make some kids have imaginary friends?  It wouldn’t be the same as the study in the radio story, but what if we asked successful inventors and artists and designers if they had imaginary friends and paracosms as children?  Would they be more likely than a random sample of adults to say yes?

Sometimes I feel like life at the rowhouse is ruled by paracosm.  I’ve posted here about the BFG (Big Friendly Good Company) and all its various exploits.  It’s the imaginary corporation that Mushroom and BalletBoy have been collectively inventing for years.  I’ve also posted about BalletBoy’s deep fears that growing up will mean leaving their paracosm behind.

One of the things I love about having twins is exact type of interplay.  They collectively create, imagine and negotiate with more ease than many other kids.  There is a sort of magic in seeing them work out this completely nonsensical world that is so insulated that they can’t even really explain it very well to outsiders.  It spawns signs, tickets, maps, and lots of fake credit cards.  There are heroes and villains and ongoing storylines so complex I never understand them very well.  They can play it together for hours upon hours.  Speaking of studies, someone should do a study of joint twin imaginary friends and paracosms.

I wish they would write it all down, but I think every time I ask them to try, it chafes their sense of ownership.